PASSPORT TO UNCHARTED HORIZONS
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After talking with my teammates i had to go and tweak some color on the textures as well as some lighting for foreground and middleground.
also i added a noise map to generate some displacement on the mountain of the middle ground so it catches some detail
Sunday 11/05/2023
also i took the information of those masks i was able to scatter to points rocks and different types of bushes and grass
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rock scatter to points
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bushes scatter to points
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grass scatter to points
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camera calling for terrain, rocks and grass
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point scattering based on masks
with then based on the erode node i was able to get different masks so i can put grass and rocks as well as taking that information into the material so i can have variation on colors.
saturday 11/04/2023
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debris mask
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height mask
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erotion mask
after creating the the mountains i had to transform the height field into a mesh
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mesh
i was able to play with height fields and i got a mountain that i liked based on some references that i have to post, this is the result:.
how i did it was by painting the weight of a mask to then generate the mountain.
Friday 11/03/2023
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result
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node
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paint mask
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height map
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detail map
after some feedback of professors and the mentors, and talking with my teammates i was able to refine the middle ground of shot 005
Thursday 11/02/2023