PASSPORT TO UNCHARTED HORIZONS
fROM THE FEEDBACK OF THE MENTORS WE GOT SOME NEW IDEAS
- DOING A BOX WITH TOYS OR THINGS FROM ALL OVER THE WORLD
- DOING A MAP LIKE INDIANA JONES
sO, WE PLANNED ON REPLACING TWO SHOTS FROM OUR STORYBOARD
WE CREATED A NEW ROUGH STORYBOARD FROM THAT DISCUSSION.
Tuesday 9/19/2023
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aS FOR THE TECHNIQUES WE ARE GOING TO USE unreal APPEARED IN OUR SCOPE. SO WE ARE GOING TO USE IT FRO MATTE PAINTINGS.
My task is to research about some textures and start doing some slap comps and bringing
Yeona based the first shot from a real place, amadablam. which we are trying to put the map of it in unreal
Tuesday 9/19/2023
some research links:
https://forums.unrealengine.com/t/is-their-a-way-to-get-a-heightmap-from-google-earth/72104
https://terrain.party/
https://www.youtube.com/watch?v=iyjmL2MgmD8
https://tangrams.github.io/heightmapper/#13.25033/27.3892/87.8429
https://stackoverflow.com/questions/69068388/color-interpolation-smoothing-in-discrete-colored-height-map
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After some research i got the heightmap in unreal but it was not looking right.
so i took the map to gaea and transformed, here is the result:
Wednesday 9/20/2023
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Test of heightmap, shaders, and camera.
here are some references for the mountain
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here is a concept art that i made from the feedback of the class
Thursday 9/21/2023
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Concept art
Next Steps:
- import height map to unreal as well as textures. light the scene
- enhance in photoshop or nuke.
- recreate camera angles