PASSPORT TO UNCHARTED HORIZONS
ON SUNDAY I GOT TOGETHER WITH THE TEAM, AND I WAS RESPONSIBLE FOR RE-EDITING THE PREVIZ. DEE CREATED A WUICK MAP ANIMATION, AND I ADDED THE 3D RENDERS FROM ZACH AND THE NEW DRAWINGS FROM YEONA.
Sunday 9/24/2023
previz_v02
On Saturday night i continued the color correction, but this time i imported all the layers to Nuke and created a 2.5D matte painting
Saturday 9/23/2023
shot 1 matte painting
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nuke script for 2.5D composit
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2.5 D composit
Saturday i did some color corrections and some changes to the matte painting.
Saturday 9/23/2023
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slap comp v04 CREATED BY: MATEO SOLORZANO
THEN I GOT TO IT AGAIN, UPDATE THE COLOR CORRECTION, AND FIX THE MASKS FOR THE MOUNTAINS
Saturday 9/22/2023
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slap comp v03 CREATED BY: MATEO SOLORZANO
AFTER SOME FEEDBACK WE CAME WITH A CLOSER LOOK AT THE PEAK OF THE MOUNTAIN
Friday 9/22/2023
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slap comp v02 CREATED BY: MATEO SOLORZANO
AS A COMPOSITOR I'M IN CHARGE OF DOING THE MATTE PAINTINGS FOR THE PROJECT.
SO I STARTED DOING SOME RESEARCH
Friday 9/22/2023
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Reference_1
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Reference_2
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Reference_3
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Reference_4
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Reference_5
i created a quick slap comp, so my team could see and guide me through what exactly we wanted
Thursday 9/22/2023
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slap comp CREATED BY: MATEO SOLORZANO
Next Steps:
- import height map to unreal as well as textures. light the scene
- enhance in photoshop or nuke.
- recreate camera angles